Ensnaring arrow poe wiki. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Ensnaring arrow poe wiki

 
 Pierce has first priority for projectile behaviours, followed by fork, chain, then returnEnsnaring arrow poe wiki I know it's not good with pierce / fork / chain

Effectiveness of Added Damage: (200-300)%. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. 70 sec Critical Strike Chance: 6. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Log In Create Account Contact Support. Edit. This is a really nice thing for the. 9) secondsCursed enemies. Covers enemies in ash, causing them to move slower and take. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Each spore pod. 80 secCan Store 1 Use(s)Soul Gain Prevention: 0 secCast Time: InstantCritical Strike Chance: 6. Per 1% Quality: 1% increased Area of Effect Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. * Ensnaring Arrow has been added to the game. This setup gives me Frenzy charge sustain, ensnaring debuff on targets, and culling strike resulting in lots of damage. 86)Weapon Range: 13Requires Level 64,. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. Demonic Ensnaring Arrow Effect Skill Gem Effect Your Ensnaring Arrow becomes a Demonic Effect. Unfortunately most builds that run bleed also run pierce because it helps with clear. on Mar 5, 2022, 10:50:38 AM. Someone correct me if I am wrong, but ensnaring only applies on the last mob of the projectiles lifetime, so when hitting enemies with Sniper's mark directly, it will split the projectiles causing the rares and uniques not to be ensnared. [1]Blade FlurryAttack, AoE, Channelling, Physical, MeleeLevel: (1-20)Cost: 4 ManaAttack Speed: 160% of baseAttack Damage: (32-45)% of baseEffectiveness of Added Damage: (32-45)%Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. 00%Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. The arrows degrade in-flight as the lightning dissipates,. Fireball Projectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Requires a Dagger or Claw. 60 secCritical Strike Chance: 5. 70 secCritical Strike Chance: 5. Cast Time: 0. 00%Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. 00 sec: Level Req. I've been using focused ballista as one support. Defiance Banner - Summon Skitterbots - Grace - Precision - Enlighten (Lvl 3) / Blink Arrow Asenath's Mark: Hydrosphere - Sniper's Mark - Power Charge On Critical - Onslaught (Anomalous) Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Dash Immortal Call (Lvl 1) - Cast when Damage Taken (Lvl 10) / Summon Flame Golem . Hello, got the bow puncture node: Enemies you kill with puncture or Ensnaring arrow Hits Explode, dealing 10% of their Life as Physical Damage. Toxic RainAttack, AoE, Chaos, Duration, Projectile, BowLevel: (1-20)Cost: (7-11) ManaAttack Damage: (50-72)% of baseEffectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. It contains Path of Exile assets sourced or derived from the game itself or its official website. Cobra Lash Critical, Attack, Projectile, Chaos Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)% Fires a poisonous projectile based on your weapon that will chain between enemies. Wrath Aura, Spell, AoE, Lightning Level: (1-20) Reservation: 50% Mana Cooldown Time: 1. When this happens, it will also set off the lightning at any other. The Minion has a 50% base chance to cause Bleeding, and as the damage of this Ailment has been substantially buffed for Minions in patch 3. ago. Now has a 250% Cost and Reservation Multiplier. I haven't started using ensnare yet, but it has the ensnaring arrow setup up that you mentioned included in the build. Per 1%. 60 sec. If there is no specific target, it. Tornado Spell, Duration, Physical, AoE, Orb. Spellslinger Spell Level: (1-20) Cast Time: Instant Requires Level 24 Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack. Petrified BloodSpellLevel: (1-20)Reservation: 35% ManaCooldown Time: 1. Convocation. Over the playthrough, characters receive 22 passive skill points (up to 24 including the bandit quest rewards. Level: (1-20) Cost: 5 Mana. The explosion is not affected by modifiers to spell damage. Shares a cooldown with other Guard skills. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. The base duration of Blind is 4 seconds. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Area of Effect. 0. The snare will break if they leave the area of effect. Per 1% Quality: 1 Superior 2 Anomalous 3. The snare will break if they leave the area of effect. Cooldown Time: 3. Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: (1-20)Reservation: 25% ManaCooldown Time: 1. Clarity Aura, Spell, AoE. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. Cast Time: 0. Per 1% Quality: 1 Superior 2 3 Ignite on Cursed enemies has 0. This is done by applying snares on hit which debufs enemies with 20% inc proj dmg taken and reduced movespeed. Corrupting FeverSpell, Duration, PhysicalLevel: (1-20)Cost: (78-520) LifeCast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. Tectonic SlamFire, Attack, AoE, Slam, MeleeLevel: (1-20)Cost: 10 ManaAttack Speed: 80% of baseAttack Damage: (180-220)% of baseEffectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. 00 sec Can Store 1 Use(s) Cast Time: Instant Applies a buff which can take some of the damage from hits for you before being depleted. Using a bow for Ensnaring Arrow single target, and Storm Brand hextouch for vulnerability. Level: (1-20) Cost: (7-12) Mana. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. Manaforged Arrows Support Manaforged Arrows is a new Dexterity/Intelligence Support Gem in Path of Exile: Crucible. Path of Exile Wiki editing functions. Ensnaring Arrow slows enemies down substantially, making them less dangerous. Per 1% Quality: 1 Superior 2 Anomalous 3% increased Cast Speed 0. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased. Cast Time: 0. Poacher's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. 00%Effectiveness of Added Damage: 80%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. Cast Time: 0. Attack Damage: (200-300)% of base. Per 1% Quality: 1 Superior 2 3 4 2% increased Area of Effect You and nearby allies gain (9. Barrage Attack, Projectile, Bow. Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. Attack Damage: (47-54)% of base. 00 secCan Store 1 Use(s)Attack Speed: 120% of baseAttack Damage: (142-168)% of baseEffectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. Raise Spiders is only available by equipping Arakaali's FangArakaali's FangFiend DaggerRune DaggerQuality: +20%Physical Damage: (87-112) to (310. With its current function it doesn’t. Attack Damage: (200-250)% of base. 00%Effectiveness of Added Damage: 50%Projectile Speed: 400Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Level: (1-20) Cost: (16-33) Mana. 3. Galvanic ArrowLightning, Attack, Projectile, AoE, BowLevel: (1-20)Cost: (6-10) ManaSoul Gain Prevention: 0 secAttack Damage: (80-99)% of baseEffectiveness of Added Damage: (80-99)%Projectile Speed: 3260Releases arrows along with a burst of lightning which damages all enemies in a cone. Per 1% Quality: 1 Superior 2 3 2% increased Area of Effect You and nearby allies deal (16-109) to. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent. Effectiveness of Added Damage: 110% Requires Level 34 Create a sphere of water, or move an existing sphere and reset its duration. 2. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Minion Maximum Life 1% increased Minion. Snipe Burning arrow + Ignite negates the downsides of Widowhail very effectively. Increased damage by raising its flat damage penalty from -30% to -20%. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. These arrows deal 165% more damage on hit and 120% more damage. Inflicts Fire Exposure at maximum stages. Per 1% Quality: 1. Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. 60 secCritical Strike Chance: 5. Anomalous Ensnaring Arrow Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. Effectiveness of Added Damage: (38-44)% Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Ensnaring Arrow is linked to Manaforged Arrows and costs 14 mana. You. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. After travelling a short distance they change to a second form, which moves much faster. Glimpse of Eternity is a skill granted by The Eternity Shroud The Eternity Shroud Blood Raiment Evasion: (872-1252) Energy Shield: (146-210) Movement Speed: -3% Requires Level 65, 107 Dex, 90 Int Trigger Level 20 Glimpse of Eternity when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to. Tried also puncture and chain, still nothing. These projectiles quickly dissipate as they travel, before disappearingPer 1%. Level: (1-20) Cost: (24-50) Mana. Spirit Burst is affected by socketed support gems regardless of whether they are linked. Per 1%. 00%Effectiveness of Added Damage: 160%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. 00 secUse Time: 0. Sweep Attack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (170-225)% of base Effectiveness of Added Damage: (170-225)% Radius: 26 Requires Level 12 Swings a two handed melee weapon in a circle, knocking back monsters around the character. See full list on pathofexile. Level: (1-20) Reservation: 50% Mana. The enemy has less movement spe. Metadata. 60 sec Critical Strike Chance: 5. I'll try this on my Ice Shot build. 50%Effectiveness of Added Damage: 80%Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down. Frost BombSpell, AoE, Duration, Cold, OrbLevel: (1-20)Cost: (4-16) ManaCooldown Time: 2. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. 4)Chaos Damage: 1-59Critical Strike Chance: 6. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. 00%Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. 00%Effectiveness of Added Damage: 160%Radius: 22Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. Your spell. Level: (1-20) Cost: (7-11) Mana. Arrow Nova SupportBow, Attack, Support, ProjectileIcon: GLevel: (1-20)Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. Siege Ballista Attack, Projectile, Totem, Bow Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Projectile Speed: 3260 Requires Level 12 Summons a ballista totem that attacks with piercing arrows. The arrows degrade in-flight as the lightning dissipates, soon vanishing. Precision Aura, Spell, AoE. If an enemy is near where you target, you'll teleport to it from a short distance away, slam,. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The clone is. Goods4188. Per 1%. 50 sec Requires Level 10 Summon Skeleton Warrior minions at the targeted location. 80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. 00% Effectiveness of Added Damage: 450% Radius: 30 Requires Level 28 Discharge all the character's charges to deal elemental damage to all nearby monsters. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Attack, Projectile, AoE, Bow. 4)% of Base Attack Damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. 80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)% Perform a deadly counter-attack when you block. 60 sec Radius: 20 Unleashes a vile contagion on enemies, dealing chaos damage over time. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. 22 that focuses on speed, explosion, and survivability. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Sap's. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Cooldown Time: 1. Snipe is a channelling bow attack skill. Ensnaring Arrow 4-Link. 00 sec. I took tailwind first, then rupture. !!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!! Dash Dash + Second Wind Standard Dash setup CWDT Corrupting FeverSpell, Duration, PhysicalLevel: (1-20)Cost: (78-520) LifeCast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. Level: (1-20) Cost & Reservation Multiplier: 200%. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Trigger skill gems now cost mana. ReaveAttack, AoE, MeleeLevel: (1-20)Cost: 6 ManaAttack Damage: (150-180)% of baseEffectiveness of Added Damage: (150-180)%Radius: 20Requires Level 12Attacks a small area in front of you. Per 1% Quality: 1 Superior 2 3 1% increased Skill Effect. Enemies near either end of a beam also suffer burning damage. Requires an axe, sword, two-handed axe, or two-handed sword . The arrows impact the ground in a line, each dealing. Cooldown Time: 1. They explode when landing, dealing damage to nearby enemies. Medium Cluster – 4 passives with Pure Agony, again nothing else matters. Allows projectiles from Ethereal Knives to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles. Per 1%. [1]Steelskin Spell, Duration, Guard Level: (1-20) Cost: (4-16) Mana Cooldown Time: 3. Mod Id: EnchantmentEnsnaringArrowDebuffEffect1__ Name: Enchantment Ensnaring Arrow Debuff Effect 1: Groups: SkillEnchantment: Mod type. Per 1% Quality:1Superior2Anomalous3Divergent1%. Cluster Jewels were from when I. ago. Your life cannot be raised above low life other than by flasks, and while above. Storm CallSpell, AoE, Duration, LightningLevel: (1-20)Cost: (6-16) ManaCast Time: 0. Detonate DeadSpell, AoE, FireLevel: (1-20)Cost: (5-20) ManaCast Time: 0. Berserk Spell Level: (1-20) Cost: (10-16) Mana Cooldown Time: 5. CremationSpell, AoE, Fire, Duration, ProjectileLevel: (1-20)Cost: (11-20) ManaCast Time: 0. Summon Skitterbots - Vaal Grace - Precision - Enlighten (Lvl 3) / Blink Arrow Asenath's Chant: Hydrosphere - Sniper's Mark - Power Charge On Critical - Onslaught (Anomalous) Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Flame Dash Immortal Call (Lvl 1) - Cast when Damage Taken / Summon Flame Golem - CombustionUnhinge is a skill granted by Doppelgänger GuiseDoppelgänger GuiseSadist GarbQuality: +20%Evasion: 512Energy Shield: 105Movement Speed: -3%Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill(40-60)% more Critical Strike Chance while InsaneEnemies Killed by your Hits are destroyed while Insane(15-25)% less Physical. Per 1% Quality:1Superior2AnomalousMines have 1% increased Detonation SpeedRecover 0. The internal version of this skill has level 1-20, however, the mod from the essence only. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. 75 secCritical Strike Chance: 6. 00 sec. 01% chance to travel to Winding Pier instead while on a Ley Fishing Line Place into an item socket of the right colour to gain this skill. Vaal Lightning Arrow. Requires a Melee Weapon. 20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36 Requires Level 24 Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage. Mod Id: EnchantmentEnsnaringArrowDebuffEffect1__ Name: Enchantment Ensnaring Arrow Debuff Effect 1: Groups: SkillEnchantment: Mod type. 00 secCan Store 1 Use(s)Cast Time: InstantCasting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. png ‎ (64 × 64 pixels, file size: 6 KB, MIME type: image/png) This file is copyright of Grinding Gear Games . When the arrow lands, you are teleported to it and a clone is summoned at your old location. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. The debuff deals more damage and lasts longer for each hex applied this way. Not sure if +1 int or +1 str gems would be better. Only one projectile behaviour can be applied each time a projectile hits a target. 00 secCritical Strike Chance: 6. This gem is invaluable for unleashing a flurry of attacks on strong. Linked hex curses are also applied to those enemies. Sunder Attack, AoE, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (175-220)% of base Effectiveness of Added Damage: (175-220)% Requires Level 12 Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Each time the main beam chains it will also chain to a second enemy, but that. The snare will break if they leave the area of effect. Release to fire it, leaving spore pods in its wake. Raine_Live. Requires an Axe, Mace, Sceptre, Sword or Staff. 80 sec. Supported Skills have (25-44)% chance to Cause Monsters to Flee. I know it's not good with pierce / fork / chain. The other. Per 1% Quality: 1 Superior 2 Anomalous 3. 80 sec Critical Strike Chance: 6. Name: Ensnaring Arrow: Skill Id: HeistThugTrapperEnsnaringArrow: Icon: Cast Time: 1. Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. * Ensnaring Arrow has been added to the game. Gem Skill Gems Support Gems. Fire Burst. Additional arrows on an enemy increases the hit damage, ignite damage, and area of. 19, it will be the primary. Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Per 1% Quality. Per 1%. 00 sec Requires Level 12 Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. This skill cannot be used by Totems, Traps, or Mines. After 4 attacks with Lightning Arrow I will have spent 11x4=44 mana, which causes Ensnaring Arrow to trigger. Spectral Throw. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Area of Effect You and nearby allies. Ancestral Warchief is a skill that creates a totem which will attack enemies with melee AoE slams while the character stands close to it. It periodically activates while attached, firing beams which deal damage to nearby enemies. 2-91. Spirit Burst is a skill granted by Lightpoacher. However there is no explosion, no matter if I kill them with bleed or hits. This link is mainly for bosses. Smoke cloud Sources. 50 secCritical Strike Chance: 5. The sphere continually applies a drenched debuff with a. Only works with Bows and Wands. Unbound Ailments Support has been added to the game. Flammability Spell, AoE, Duration, Fire, Curse, Hex. Zealotry Aura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1. 20 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 24 Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies. }} {{Version history table end}} {{Version history table end}} Vinibot: /* Version history */Give the changes text to Template:Version history table row as an argument instead of floating it between templates. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Area of Effect You and nearby Allies have 0. Level: (1-20) Cost: (14-20) Mana. Discharge Spell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2. 00 sec. Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1. 00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. Base duration is 3. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Per 1% Quality: 1 Superior 2 3 4. It's an absolutely mandatory component of non Crimson Dance bleed bow builds, and it blocks all global pierce/fork/chain. This also creates an expanding area which is filled. A number of enemies hit by the wave will release. Critical Strike Chance: 5. Attack Speed: 50% of base. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. Right click to remove from a socket. Cast Time: 0. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Per 1% Quality: 1 Superior 2 3 Freezes on Cursed enemies have 1% increased Duration Base duration is. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. All of this combines to make a character that is a capable. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler. 50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. It could give something like 5% more damage per remaining fork, 3% more damage per remaining chain and 1% more damage per remaining pierce (capped at 15% or something like that to hardcap. 6. 25% increased. 00 secRequires Level 34Summons a Flame Golem that grants you increased Damage. When it collides with something it will shatter, launching a number of smaller shards as projectiles. Cannot support skills that don't come from. Channelling for longer builds up. Mod Id: EnchantmentEnsnaringArrowAreaOfEffect1: Name: Enchantment Ensnaring Arrow Area Of Effect 1: Groups: SkillEnchantment: Mod type. Once you have access to Explosive Arrow, link it with Elemental Damage with Attacks, Greater Multiple Projectiles and Combustion. Grants a buff which gives you bonus armour and melee range. Punishment. Sign Up. 20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36 Requires Level 24 Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies. 00%Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. Item class: Cosmetic Item. Cast Time: 0. Can Store 1 Use (s) Cast Time: Instant Requires Level 24 Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. 1. Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim. Icon: U. Ensnaring arrow has a description that says something along these lines "ensnared enemies count as always moving" so. Radius: 22 Requires Level 24 Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. Radius: 22 Requires Level 24 Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. The lightning bolt can hit nearby enemies. They explode when landing, dealing damage to nearby enemies. Effectiveness of Added Damage: (44-57)% Requires Level 28 Summons a ballista totem that propels a sequence of fiery arrows into the air. Split Arrow/Puncture Bleed Bow Gladiator" is the one I'm referring to. ago • Edited 3 yr. 00 secCan Store 1 Use(s)Cast Time: 1. 20Weapon Range: 10Requires. Dark PactMinion, Spell, AoE, Chaining, Chaos, NovaLevel: (1-20)Cost: (7-13) ManaCast Time: 0. Level: (1-20) Cost: (7-11) Mana. Level: (1-20) Cost: (7-11) Mana. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). 80 secCritical Strike Chance: 5. 50 sec Radius: 22 Requires Level 24 Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. Storm BrandLightning, Spell, AoE, Chaining, Duration, BrandLevel: (1-20)Cost: (8-21) ManaCast Time: 0. Bone Nova is an attack that fires a nova of projectiles outward, dealing projectile attack damage. It periodically activates while attached, gaining stages that raise the damage. 20 sec. Manabond. Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: (1-20)Cost: (8-23) ManaCooldown Time: 3. Cannot modify the skills of minions. Cannot modify the skills of minions. Item; Sin's Rebirth Sin's Rebirth Stibnite Flask Lasts 8. How to use Ensnaring Arrow? Help I have seen so many people talk about using Manaforged Arrow with Ensnaring Arrow. Edit. This means that if you had pierce, fork, and chain supporting the. Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. 80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Radius: 36 Requires Level 10 Casts an aura that grants mana regeneration to you and your allies. Stormbind is a channelling spell that places runes on the targeted ground as the skill is channelled. Ice ShotAttack, Projectile, AoE, Cold, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (130-174)% of baseEffectiveness of Added Damage: (130-174)%Projectile Speed: 3260Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Weapon range increases the area of this attack. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Set main skill to Ensnaring Arrow, go to Config, look at the For Effective DPS panel. Icestorm is a cold spell only available through The Whispering IceThe Whispering IceVile StaffWarstaffQuality: +20%Physical Damage: 49. You can only have one Mark at a. EarthquakeAttack, AoE, Duration, Slam, MeleeLevel: (1-20)Cost: 10 ManaAttack Speed: 75% of baseAttack Damage: (85-120)% of baseEffectiveness of Added Damage: (85-120)%Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying. Frost Wall. Snipe is a channelling bow attack skill. Can Store 1 Use (s) Cast Time: Instant. Caustic Arrow Attack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 50 sec. 75 secCritical Strike Chance: 6. Test 3: - barrage triggered - no (gem can't be supported by manaforged arrows) Test 4: - frenzy triggered by elemental hit while holding a wand - no. Attack Damage: (47-54)% of base. 5% increased Area of Effect Deals (55-64. 00 secCan Store 3 Use(s)Cast Time: 0. Level: (1-20) Cost: 6 Mana. It also hinders nearby enemies, slowing their movement speed.